Wednesday 23 March 2016

research-monopoly


As I was given the topic area of monopoly I began some initial research surrounding products in which are already available, in order to gather design influence. 





As monopoly is an internationally recognised game it is obvious to assume that design studios in which we will invite to the exhibit will already have a knowledge of the game and thus this will create an intertextual reference.  




Having invites such as magnets allows the design to be frequently seen, as the designers would be exposed to the design every time they open the fridge. They are much more likely to keep designs in which they feel enrich their studios more so this must be a factor in which to consider. 


As the monopoly colours are somewhat iconic to the game, this may be a factor in which I would involve within the design. Although stating this follow a more basic colour scheme was be derived as the current involves far too many colours to be involved within the exhibitions design.


Monopoly notes are easily transferable to multiple design aspects and thus it would allow continuity. 


As monopoly may be considered somewhat tacky, I feel that approach like the above may be a much more effective response. Maybe a black and white monopoly set could be explored in order to suggest maturity within the bank. 

An example of how diverse the concept of monopoly can be.

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